Forge your knight and ride out into a medieval crypto realm — battle in the arena, hunt roaming monsters for rare gear, and open war chests for loot. Sign in to save your progress and keep every piece you earn. Guests can play freely, but their loot fades when they leave.
“Steel wins applause, friend, but a well-corked tonic gets thee home. Two from my wagon, by order of nobody important.”
“Thy coin is counted the same here as at the arcade, friend. It is the same coin.”
Three knights ride in, one banner each. Take the other two and hold thine own.
TAP AN ITEM TO SEND IT ACROSS · DRAG TO CHOOSE ITS DRAWER · WHAT IS STORED CANNOT BE SPENT, DRUNK OR BROKEN DOWN
THE FORGE-SPIRITS JUDGE THY SPOILS
Thy run ends here — the gates seal behind thee and the garrison returns. Thy loot and levels are kept.
Join a party from anywhere — thou wilt be carried to the Citadel gate.
A ruined fortress for 1–3 knights, level 16 and beyond. Enter alone, or form an open party that other knights at this gate can join.
Four sealed wings under the summit, cleared in order — earth, fire, water, energy — and a Regent summoned where the four parts meet. Choose the Hall’s temper.
Defeat waves of foes to earn XP, levels, and sealed war-chests. The highest signed-in score each week earns a Rare Golemforged Bulwark, forged by the Arena Master. Fall in battle and the run ends — but thy progress is kept.